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author | iximeow <me@iximeow.net> | 2020-12-06 22:16:43 -0800 |
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committer | iximeow <me@iximeow.net> | 2020-12-06 22:19:55 -0800 |
commit | 589e11b0e1ff53f4d3e8edff2e77c72df38036f8 (patch) | |
tree | 7811ae1ba1e61718bca23d658db3b1f12a3995f8 /README.md |
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..a696fd2 --- /dev/null +++ b/README.md @@ -0,0 +1,22 @@ +## yaxpeax-sm83 + +decoder for the Sharp SM83 cpu core, which was famously used in the Nintendo +Game Boy and Game Boy Color. + +some documentation refers to the processor in those devices as the `Sharp +LR35902` - this is partially correct: the SoC powering the Game Boy and Game +Boy Color is branded `LR35902`, but the cpu contained therein appears to be +very much like an `SM83` core. gekkio has done significantly more Game Boy +reverse engineering than i plan to do in my life, and has a more compelling +argument with citations in [this nesdev +post](https://forums.nesdev.com/viewtopic.php?f=20&t=18335) + +this decoder is heavily derived from the opcode tables at +[pastraiser](https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html) and in [gekkio's technical reference](https://gekkio.fi/files/gb-docs/gbctr.pdf) + +## stability +the sm83 microcomputer, being over two decades old, is not changing much. the initial release of `yaxpeax-sm83` will likely be 0.1. a 1.0 release has a short but important worklist: + +### 1.0 checklist +- [ ] compare the opcode table from pastraiser with gekkio's documentation. if there are disagreements, figure out what is correct and add appropriate tests +- [ ] confirm acceptable disassembly of real sm83 programs |